
The Corral replaces the Stable, and the Siege Workshop replaces the Artillery Foundry, but they work the same way. They also have much fewer buildings, with the War Hut combining the Barracks and Outpost, which trains and upgrades infantry while also firing arrows at enemies, and the Farm combining the Mill and Livestock Pen. Reflecting this in game, the Iroquois is the only NAN civilization to have access to artillery units whereas the Aztecs only train infantry units but have unique measures to compensate for this deficiency. The Aztecs were known for assembling powerful armies, the Iroquois for leveraging European technology, and the Sioux for developing superior horsemanship. Each civilization provides different strengths and challenges and has unique units and building sets. Slowly they adapted to the culture and customs of their European invaders but this was not without the loss of blood.Īs a whole, they play quite differently from Europeans, having unique perks and each civilization varies greatly from each other despite being in the same culture. Living in harmony for centuries and with no contact with the outside world until Columbus’ historical journey, the dynamics and lifestyle of the tribes changed drastically with their introduction to the European Colonists. Bottom line is if you enjoyed AoE III, Age of Empires: War Chiefs has plenty new to justify a purchase.Representing the Mesoamericans, the Woodland people, & the Bison herding tribes of the American Plains, the North American Native (NAN) culture was originally introduced with the first expansion for the Age of Empires III franchise, The WarChiefs. Other areas like the graphics and audio look similar to AoE III but the strength and longevity of Age of Empires: War Chiefs is likely in the multiplayer capabilities anyway. As you might expect, the stories are told well and keep you pushing to see what happens next. One aspect that helps to bring a new feel however is the campaign missions. Again, when the core game starts out as strong as AoE III, tinkering with the gameplay can cause more problems but Age of Empires: War Chiefs isn't going to offer an entirely new experience either. There are a few new building and features to take advantage of such as the fire pit which gives nice bonuses and a new victory condition based on trading monopolies but if you take the fresh coat of paint off, it's still the same basic game. Age of Empires: War Chiefs focuses around the addition of three Native American civilizations: the Aztecs, the Iroquois, and the Sioux. Probably depends on how much you enjoyed AoE III, but the new content does make a strong showing. Does the new content justify another $30 however? Either an entirely new gameplay feature is added, often to fix gameplay imbalances or slip in a feature that wasn't ready for the initial release, or new content is added without significant changes to the gameplay.Īge of Empires: War Chiefs falls into the second category which isn't a bad thing when the original gameplay is already well balanced and has depth.

Expansion packs often go one of two ways. Adding an expansion pack was only a matter of time and although it took awhile, Age of Empires: War Chiefs has made its appearance. In its third showing, the gameplay refinement is clearly present along with new features that are integrated seamlessly. The success of Age of Empires III is universally acknowledged and for good reason.
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However, it still doesn't address the simplistic combat and will make a full game-sized dent in your wallet, thus still leaving us, a bit like the tribes, with some reservations.

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If youre looking to expand either your single or multiplayer experience of AOE3, WarChiefs proves itself to be a slick affair and caters well for series fans. There are also a slew of other additions, many either new for the Europeans or aimed at balancing the new races in multiplayer. The new campaign follows the saga of the Black family and is presented with all the slickness you've come to expect from Ensemble, with a host of historically based and well-varied missions. This offers a new slant on tactics and with each tribe specialising in different areas (the Sioux, for example, have a very strong cavalry), the new races are well-balanced and a joy to play. Now, they've set about putting that right in this expansion by featuring three native American tribes the Sioux, the Iroquois and the Aztecs.Īs well as the expected units and buildings associated with a new race, the three tribes all have access to a Fire Pit which villagers dance around to procure new bonuses, from producing healer units to increasing the strength of your troops.

While Ensemble Were concentrating on putting the final touches to their Stetsons and swinging saloon doors in Age Of Empires III, they only offered a cursory glance at the native population.
